Unique opportunity to contribute to world-renowned storytelling games with Supermassive Games as a Gameplay Engineer
Overview
No salary declared 😔
Guildford United Kingdom
Expires at anytime
Organisation Summary
Supermassive Games, creators of the BAFTA-winning Until Dawn and The Dark Pictures Anthology, are industry leaders in AAA game development with a reputation for compelling storytelling. It's an exciting opportunity to contribute to renowned titles such as The Quarry, Switchback VR, and Rush of Blood.
Role Summary
- Take ownership of core gameplay mechanics.
- Work on the implementation of gameplay features using C++ and Unreal Engine.
- Collaborate and iterate on new mechanics, handle code reviews, and participate in cross-discipline discussions.
- Work alongside teams for animation, audio, and VFX.
- Identify risks and support project planning.
- Address bespoke frameworks and internal mesh networking.
Role Requirements
- Rich experience in gameplay programming.
- Proficiency in C++ and Unreal Engine with a deep understanding of Unreal Actor and Component architecture.
- Experience with live environment technical aspects, such as multiplayer systems and physics, and sequencer-based workflows.
- Hands-on experience with profiling using Insights, CSV, and LLM optimisation techniques and experience on various game platforms.
- Familiarity with Perforce or Git.
Benefits
- 25 Days Annual Leave.
- Private Medical Insurance (BUPA), Medicash Assistance, Life Assurance, and Pension Scheme.
- Employee Assistance Programme and Enhanced Family Leave.
- End of year studio closure.
Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!
We’re looking for a Gameplay Engineer to join our team on a fixed-term contract basis.
This is an exciting opportunity to make a high-impact contribution, taking ownership of core gameplay mechanics to ensure that the moment-to-moment player experience is polished, responsive, and engaging.
This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy)
Main responsibilities will be:
- Implement gameplay features using C++ and Unreal Engine.
- Collaborate with design to prototype and iterate on new mechanics.
- Debug, optimise, and maintain gameplay systems.
- Review code and contribute to technical and cross discipline discussions.
- Work closely with animation, audio, and VFX teams.
- Identify risks, manage dependencies, and support project planning.
- Tackle driven engineering challenges, including bespoke frameworks and internal mesh networking.
Requirements
Here’s what you’ll need to be considered:
- Strong professional experience in gameplay programming.
- Proficiency in C++ and Unreal Engine.
- Solid understanding of Unreal Actor and Component architecture, including GAS.
- Familiarity with replication/networking, multiplayer systems, and physics in live environments.
- Knowledge of Sequencer and sequencer-based workflows.
- Expertise in profiling using Insights, CSV, and LLM optimisation techniques.
- Understanding of Unreal game feature plugins and core engine architecture.
- Experience developing for Gen9, Gen8, PC, and mobile platforms.
- Experience with gameplay systems (combat, traversal, interactions, AI, narrative).
- Ability to collaborate across multidiscipline teams.
- Experience with Perforce or Git.
Benefits
The Perks of being a Supermassive Superstar are:
- 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
- Private Medical Insurance (BUPA)
- Medicash assistance (Including dental and optician support)
- Life Assurance (6 x annual salary)
- Pension Scheme
- Employee Assistance Programme
- Income Protection
- Enhanced Family Leave (maternity and paternity pay)