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Technical Artist - FTC till Nov

Supermassive Games

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Posted 2 weeks ago

Join the BAFTA-winning team at Supermassive Games as a Technical Artist and empower artists to deliver stunning, cinematic experiences

Overview

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No salary declared 😔

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Guildford United Kingdom

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Expires at anytime

At Supermassive Games, developers of acclaimed titles like Until Dawn and The Dark Pictures Anthology, we're looking for a Technical Artist to join our ranks. In this role, you'll act as a bridge between art and engineering, developing and maintaining crucial tools, pipelines, shaders and workflows. You'll get to solve technical challenges, optimise assets, and create shaders in Unreal Engine.

Role Summary:

  • Develop and maintain efficient art pipelines and tools
  • Support artists with technical troubleshooting
  • Collaborate with engineering on technical requirements
  • Create shaders and materials in Unreal Engine
  • Ensure assets meet performance budgets and technical constraints

Role Requirements:

  • Strong understanding of real-time engines (preferably Unreal)
  • Proficiency with Blueprints and Material Editor, Niagara proficiency is a plus
  • Ability to optimize real-time lighting
  • Comfortable with frequent iteration and asset rework
  • Strong communication skills
  • Ability to present strong technical art examples

Application Process Details:

  • The position is a fixed term contract until November 2026
  • We unfortunately cannot offer sponsorship for this vacancy
  • The position includes 25 Days Annual Leave, Private Medical Insurance, Employee Assistance Programme, and an Enhanced Family Leave package

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games.  The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!  

 As a Technical Artist, you’ll act as a bridge between art and engineering, helping develop and maintain pipelines, tools, shaders and workflows that empower our artists to deliver stunning, cinematic experiences. You’ll identify and solve technical challenges, support asset creation workflows and ensure efficient content production. 

 This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy) 

The main responsibilities will be: 

  • Develop and maintain efficient art pipelines, tools and workflows. 
  • Support artists with technical problem-solving and guidance. 
  • Profile, optimise and improve asset performance and memory usage. 
  • Collaborate with engineering on technical requirements and solutions. 
  • Create shaders, materials and procedural systems in Unreal Engine. 
  • Ensure assets meet strict performance budgets and technical constraints. 
  • Document workflows, tools and technical processes. 
  • Documenting processes, workflows and new systems. 

Requirements

Experience and skills that would best suit this position: 

  • Strong understanding of scalability and performance in real-time engines (preferably Unreal) for a multi platform project.  
  • Proficiency with Blueprints and Material Editor.  
  • Proficiency in Niagara is a plus. 
  • Proficiency with landscape materials and Runtime Virtual Texture setup (RVT) is a plus 
  • Ability to optimize real-time lighting under Nanite and Virtual Shadow Maps (VSM) setting is a plus. 
  • Ability to work with .CSV profiler and/or Unreal Insight is a plus. 
  • Ability to rapidly prototype and iterate to support fast-paced development.  
  • Comfortable with frequent iteration, including reworking or discarding assets.  
  • Good judgement on when to reuse assets vs. create bespoke solutions.  
  • Demonstrated ability to meet high visual and technical standards through past work.  
  • Ability to present strong technical art examples showing problem-solving depth.  
  • Strong communication skills with the ability to partner across disciplines. 

Benefits

The Perks of being a Supermassive Superstar are

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)  
  • Private Medical Insurance (BUPA)  
  • Medicash assistance (Including dental and optician support) 
  • Life Assurance (6 x annual salary) 
  • Pension Scheme  
  • Employee Assistance Programme  
  • Income Protection   
  • Enhanced Family Leave (maternity and paternity pay) 
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