Return to jobs Return to jobs

Build and Web Tools Engineer

Supermassive Games

Clock

Posted over 30 days ago...

Expired

Help shape the future of storytelling in gaming at Supermassive Games as a Build and Web Tools Engineer.

Overview

icon Salary

No salary declared 😔

icon Location

Guildford United Kingdom

icon Expires

Expires at anytime

Organisation Summary

Supermassive Games, the BAFTA-winning creator of engaging storytelling AAA games like Until Dawn and Little Nightmares, is breaking new ground in immersive gameplay and compelling narratives. With a passionate team and a history of delivering fear-inducing games, Supermassive sets the bar for game experiences. Their titles include The Dark Pictures Anthology, The Quarry, Switchback VR, and many more.

Role Summary

  • Support multiple game projects as a Build and Web Tools Engineer, managing build systems, developing tools, and creating interactive dashboards and web-based content workflows.
  • Collaborate directly with game teams and stakeholders, understanding their needs and providing ongoing support.
  • Develop technical solutions, process massive volumes of motion capture data, and report on progress.
  • Address feedback, plan large deliverables, and estimate timings.
  • Refine current systems and improve efficiency and usability.

Role Requirements

  • Experience with automation systems like TeamCity or Jenkins, and version control systems like Perforce or Git.
  • Full-stack web development skills, including HTML/CSS, Javascript/Typescript, SolidJS or React, NodeJS, MongoDB.
  • Proficiency in Python and PyQT/PySide application development and deployment using Docker or Kubernetes.
  • Experience with system monitoring, process dashboards, motion capture data processing, and Unreal Engine/C++ is beneficial.
  • Professional attitude towards support, with excellent communication and documentation skills.

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more!

Time and time again, our incredibly talented and passionate team have delivered games that strike fear into all that dare to play.

We’re now on the hunt for a Build and Web Tools Engineer to join us here at Supermassive Games. Fancy joining our team and creating your own story?

In this role you’ll be:

As a Build and Web Tools Engineer you will support multiple game projects by maintaining build systems and developing tools. You’ll collaborate directly with game teams to understand their needs, develop extensible systems and provide ongoing support.

You will need to take advantage of different systems and technologies, and work with a diverse range of users with different levels of technical expertise. In addition to developing technical solutions, you’ll be creating interactive dashboards and web-based content workflows.

If you are a Build Engineer with an interest in web development, or a Full Stack Engineer with build experience, or are unsure whether your experience is strong enough - we would still love to hear from you!

A typical day will look like:

  • Working with a small team to develop web-based tools for game teams
  • Developing features in our build system infrastructure, such as monitoring or build machine provisioning
  • Implementing data processing pipelines that operate on large volumes of motion capture data
  • Meeting regularly with stakeholders to report on progress and receive feedback
  • Creating technical designs for solutions and collaborating with technical peers to address feedback
  • Planning large deliverables, breaking them down into smaller tasks and providing time estimates
  • Responding to bug reports or support requests, working closely with colleagues on game teams to resolve issues

Requirements

Background and skills that would best suit this position:

  • Experience managing automation systems such as TeamCity or Jenkins in a game development environment (CI/CD, data processing, agent provisioning etc.)
  • Experience with version control systems such as Perforce or Git
  • Full-stack web development skills (HTML/CSS, Javascript/Typescript, SolidJS or React, NodeJS, MongoDB)
  • Experience with system monitoring and process dashboards (ElasticSearch, time-series visualisation)
  • Scripting and application development using Python and PyQT/PySide
  • Application deployment using containers (Docker, Kubernetes)
  • Professional attitude towards support, including face-to-face support, progress updates and high-quality documentation
  • Preferably some experience working with Unreal Engine and c++
  • Experience with motion capture data processing would be beneficial

Benefits

The Perks of being a Supermassive Superstar are:

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA)
  • Life Assurance (6 x annual salary)
  • Salary Exchange Pension Scheme
  • Employee Assistance Programme
  • Income Protection
  • Enhanced Family Leave (maternity and paternity pay)
  • Generous staff referral scheme
Medal
Computer

FOR ORGANISATIONS

Your progressive people partner

Post your jobs, become a Top 1% Employer and more. We work with organisations who aspire to do things differently.

Learn More